Software: Apache/2.4.6 (CentOS) OpenSSL/1.0.2k-fips PHP/5.4.16. PHP/5.4.16 uname -a: Linux roko-bkp 3.10.0-1160.102.1.el7.x86_64 #1 SMP Tue Oct 17 15:42:21 UTC 2023 x86_64 uid=48(apache) gid=48(apache) groups=48(apache),1003(webmaster) Safe-mode: OFF (not secure) /var/www/html/lib/fckeditor/editor/_source/classes/ drwxr-xr-x |
Viewing file: Select action/file-type: /* * FCKeditor - The text editor for Internet - http://www.fckeditor.net * Copyright (C) 2003-2009 Frederico Caldeira Knabben * * == BEGIN LICENSE == * * Licensed under the terms of any of the following licenses at your * choice: * * - GNU General Public License Version 2 or later (the "GPL") * http://www.gnu.org/licenses/gpl.html * * - GNU Lesser General Public License Version 2.1 or later (the "LGPL") * http://www.gnu.org/licenses/lgpl.html * * - Mozilla Public License Version 1.1 or later (the "MPL") * http://www.mozilla.org/MPL/MPL-1.1.html * * == END LICENSE == * * FCKToolbarButton Class: represents a button in the toolbar. */ var FCKToolbarButton = function( commandName, label, tooltip, style, sourceView, contextSensitive, icon ) { this.CommandName = commandName ; this.Label = label ; this.Tooltip = tooltip ; this.Style = style ; this.SourceView = sourceView ? true : false ; this.ContextSensitive = contextSensitive ? true : false ; if ( icon == null ) this.IconPath = FCKConfig.SkinPath + 'toolbar/' + commandName.toLowerCase() + '.gif' ; else if ( typeof( icon ) == 'number' ) this.IconPath = [ FCKConfig.SkinPath + 'fck_strip.gif', 16, icon ] ; else this.IconPath = icon ; } FCKToolbarButton.prototype.Create = function( targetElement ) { this._UIButton = new FCKToolbarButtonUI( this.CommandName, this.Label, this.Tooltip, this.IconPath, this.Style ) ; this._UIButton.OnClick = this.Click ; this._UIButton._ToolbarButton = this ; this._UIButton.Create( targetElement ) ; } FCKToolbarButton.prototype.RefreshState = function() { var uiButton = this._UIButton ; if ( !uiButton ) return ; // Gets the actual state. var eState = FCK.ToolbarSet.CurrentInstance.Commands.GetCommand( this.CommandName ).GetState() ; // If there are no state changes than do nothing and return. if ( eState == uiButton.State ) return ; // Sets the actual state. uiButton.ChangeState( eState ) ; } FCKToolbarButton.prototype.Click = function() { var oToolbarButton = this._ToolbarButton || this ; FCK.ToolbarSet.CurrentInstance.Commands.GetCommand( oToolbarButton.CommandName ).Execute() ; } FCKToolbarButton.prototype.Enable = function() { this.RefreshState() ; } FCKToolbarButton.prototype.Disable = function() { // Sets the actual state. this._UIButton.ChangeState( FCK_TRISTATE_DISABLED ) ; } |
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